Town Roles
Alignment: Town (Protective)
Abilities:
- Protect one person from death each night.
Attributes:
- If your target is attacked, both you and your attacker will die instead.
- If you successfully protect someone, you can't be saved from death.
- Your counterattack ignores night immunity.
Goal: Lynch every criminal and evildoer.
Bodyguard
Alignment: Town (Protective)
Abilities:
- Heal one person each night, preventing them from dying.
Attributes:
- You may only heal yourself once.
- You will know if your target is attacked.
Goal: Lynch every criminal and evildoer.
Doctor
Alignment: Town (Support)
Abilities:
- Distract someone each night.
Attributes:
- Distraction blocks your target from using their role's night ability.
- You are immune to role blocks.
- If you target a Serial Killer, they will attack you.
Goal: Lynch every criminal and evildoer.
Escort
Alignment: Town (Investigative)
Abilities:
- Investigate one person each night for a clue to their role.
Attributes:
- None
Goal: Lynch every criminal and evildoer.
Investigator
Alignment: Town (Killing)
Abilities:
- You may choose one person during the day to jail for the night.
Attributes:
- You may anonymously talk with your prisoner.
- You may choose to execute your prisoner.
- The jailed target cannot perform their night ability.
- While jailed the prisoner is safe from all attacks.
Goal: Lynch every criminal and evildoer.
Jailor
Alignment: Town (Investigative)
Abilities:
- Watch one person at night to see who visits them.
Attributes:
- You can only see 3 people visit your target in 1 night.
Goal: Lynch every criminal and evildoer.
Lookout
Alignment: Town (Support)
Abilities:
- You may reveal yourself as the Mayor of the Town.
Attributes:
- Once you have revealed yourself as the Mayor your vote counts as 3 votes.
- You may not be healed once you have revealed.
- Once revealed you can't whisper, or be whispered to.
Goal: Lynch every criminal and evildoer.
Mayor
Alignment: Town (Support)
Abilities:
- Speak with a living person at night once per game after you have died.
Attributes:
- You will speak to the dead anonymously each night you are alive.
Goal: Lynch every criminal and evildoer.
Medium
Alignment: Town (Support)
Abilities:
- You may raise a dead Town member and use their ability on a player.
Attributes:
- Create zombies from dead true-hearted Town players.
- Use their abilities on your second target.
- Each zombie can be used once before it rots.
Goal: Lynch every criminal and evildoer.
Retributionist
Alignment: Town (Investigative)
Abilities:
- Check one person each night for suspicious activity.
Attributes:
- You will know if your target is suspicious, except for the Godfather.
Goal: Lynch every criminal and evildoer.
Sheriff
Alignment: Town (Investigative)
Abilities:
- You may bug a player's house to see what happens to them that night.
Attributes:
- You will know who the Mafia and Coven visit each night.
Goal: Lynch every criminal and evildoer.
Spy
Alignment: Town (Support)
Abilities:
- Choose two people to transport at night.
Attributes:
- Transporting two people swaps all targets against them.
- You may transport yourself.
- Your targets will know they were transported.
Goal: Lynch every criminal and evildoer.
Transporter
Alignment: Town (Killing)
Abilities:
- Check for Vampires each night.
Attributes:
- If you find a Vampire you will stake them in the heart.
- If a Vampire visits you they will be staked.
- You can hear Vampires at night.
- If you kill all Vampires you will become a Vigilante.
Goal: Lynch every criminal and evildoer.
Vampire Hunter
Alignment: Town (Killing)
Abilities:
- Decide if you will go on alert.
Attributes:
- While on alert you cannot be killed at night.
- If anyone visits you while you are on alert they will be shot.
- You can only go on alert 3 times.
- You are immune to role blocks.
Goal: Lynch every criminal and evildoer.
Veteran
Alignment: Town (Killing)
Abilities:
- Choose to take justice into your own hands and shoot someone.
Attributes:
- If you shoot another Town member you will commit suicide over the guilt.
- You can only shoot your gun 3 times.
Goal: Lynch every criminal and evildoer.
Vigilante
Alignment: Town (Protective)
Abilities:
- Protect one person during the night.
Attributes:
- Grant your target Powerful defense.
- You will know if your target is attacked.
- You attack one person who visits your target on the same night.
- You do not attack vampires, but you do block their attacks.
- You will know if your target is attacked.
Goal: Lynch every criminal and evildoer.
Crusader
Alignment: Town (Investigative)
Abilities:
- Track one person at night to see who they visit.
Attributes:
- None.
Goal: Lynch every criminal and evildoer.
Tracker
Alignment: Town (Protective)
Abilities:
- You may set up a Trap at another player's house.
Attributes:
- Traps take one day to build.
- Traps can be torn down by selecting yourself at night.
- You may only have one Trap out at a time.
Goal: Lynch every criminal and evildoer.
Trapper
Alignment: Town (Investigative)
Abilities:
- Receive a vision every night.
Attributes:
- On odd nights you will have a vision of three players, at least one will be Evil.
- On even nights you will have a vision of two players, at least one will be Good.
Goal: Lynch every criminal and evildoer.
Psychic
Alignment: Neutral (Benign)
Abilities:
- Remember who you were by selecting a graveyard role.
Attributes:
- When you choose a role it will be revealed to the Town.
- You can't choose a unique role.
Goal: Remember who you were and complete that role's objectives.