Town Roles

Alignment: Town (Protective)

Abilities:

  • Protect one person from death each night.

Attributes:

  • If your target is attacked, both you and your attacker will die instead.
  • If you successfully protect someone, you can't be saved from death.
  • Your counterattack ignores night immunity.

Goal: Lynch every criminal and evildoer.

Bodyguard

Alignment: Town (Protective)

Abilities:

  • Heal one person each night, preventing them from dying.

Attributes:

  • You may only heal yourself once.
  • You will know if your target is attacked.

Goal: Lynch every criminal and evildoer.

Doctor

Alignment: Town (Support)

Abilities:

  • Distract someone each night.

Attributes:

  • Distraction blocks your target from using their role's night ability.
  • You are immune to role blocks.
  • If you target a Serial Killer, they will attack you.

Goal: Lynch every criminal and evildoer.

Escort

Alignment: Town (Investigative)

Abilities:

  • Investigate one person each night for a clue to their role.

Attributes:

  • None

Goal: Lynch every criminal and evildoer.

Investigator

Alignment: Town (Killing)

Abilities:

  • You may choose one person during the day to jail for the night.

Attributes:

  • You may anonymously talk with your prisoner.
  • You may choose to execute your prisoner.
  • The jailed target cannot perform their night ability.
  • While jailed the prisoner is safe from all attacks.

Goal: Lynch every criminal and evildoer.

Jailor

Alignment: Town (Investigative)

Abilities:

  • Watch one person at night to see who visits them.

Attributes:

  • You can only see 3 people visit your target in 1 night.

Goal: Lynch every criminal and evildoer.

Lookout

Alignment: Town (Support)

Abilities:

  • You may reveal yourself as the Mayor of the Town.

Attributes:

  • Once you have revealed yourself as the Mayor your vote counts as 3 votes.
  • You may not be healed once you have revealed.
  • Once revealed you can't whisper, or be whispered to.

Goal: Lynch every criminal and evildoer.

Mayor

Alignment: Town (Support)

Abilities:

  • Speak with a living person at night once per game after you have died.

Attributes:

  • You will speak to the dead anonymously each night you are alive.

Goal: Lynch every criminal and evildoer.

Medium

Alignment: Town (Support)

Abilities:

  • You may raise a dead Town member and use their ability on a player.

Attributes:

  • Create zombies from dead true-hearted Town players.
  • Use their abilities on your second target.
  • Each zombie can be used once before it rots.

Goal: Lynch every criminal and evildoer.

Retributionist

Alignment: Town (Investigative)

Abilities:

  • Check one person each night for suspicious activity.

Attributes:

  • You will know if your target is suspicious, except for the Godfather.

Goal: Lynch every criminal and evildoer.

Sheriff

Alignment: Town (Investigative)

Abilities:

  • You may bug a player's house to see what happens to them that night.

Attributes:

  • You will know who the Mafia and Coven visit each night.

Goal: Lynch every criminal and evildoer.

Spy

Alignment: Town (Support)

Abilities:

  • Choose two people to transport at night.

Attributes:

  • Transporting two people swaps all targets against them.
  • You may transport yourself.
  • Your targets will know they were transported.

Goal: Lynch every criminal and evildoer.

Transporter

Alignment: Town (Killing)

Abilities:

  • Check for Vampires each night.

Attributes:

  • If you find a Vampire you will stake them in the heart.
  • If a Vampire visits you they will be staked.
  • You can hear Vampires at night.
  • If you kill all Vampires you will become a Vigilante.

Goal: Lynch every criminal and evildoer.

Vampire Hunter

Alignment: Town (Killing)

Abilities:

  • Decide if you will go on alert.

Attributes:

  • While on alert you cannot be killed at night.
  • If anyone visits you while you are on alert they will be shot.
  • You can only go on alert 3 times.
  • You are immune to role blocks.

Goal: Lynch every criminal and evildoer.

Veteran

Alignment: Town (Killing)

Abilities:

  • Choose to take justice into your own hands and shoot someone.

Attributes:

  • If you shoot another Town member you will commit suicide over the guilt.
  • You can only shoot your gun 3 times.

Goal: Lynch every criminal and evildoer.

Vigilante

Alignment: Town (Protective)

Abilities:

  • Protect one person during the night.

Attributes:

  • Grant your target Powerful defense.
  • You will know if your target is attacked.
  • You attack one person who visits your target on the same night.
  • You do not attack vampires, but you do block their attacks.
  • You will know if your target is attacked.

Goal: Lynch every criminal and evildoer.

Crusader

Alignment: Town (Investigative)

Abilities:

  • Track one person at night to see who they visit.

Attributes:

  • None.

Goal: Lynch every criminal and evildoer.

Tracker

Alignment: Town (Protective)

Abilities:

  • You may set up a Trap at another player's house.

Attributes:

  • Traps take one day to build.
  • Traps can be torn down by selecting yourself at night.
  • You may only have one Trap out at a time.

Goal: Lynch every criminal and evildoer.

Trapper

Alignment: Town (Investigative)

Abilities:

  • Receive a vision every night.

Attributes:

  • On odd nights you will have a vision of three players, at least one will be Evil.
  • On even nights you will have a vision of two players, at least one will be Good.

Goal: Lynch every criminal and evildoer.

Psychic

Alignment: Neutral (Benign)

Abilities:

  • Remember who you were by selecting a graveyard role.

Attributes:

  • When you choose a role it will be revealed to the Town.
  • You can't choose a unique role.

Goal: Remember who you were and complete that role's objectives.